Sevtech 3.0.6 server file download






















Sorry, something went wrong. I don't know if he described it right, but it is not user error. We have tried deleting the world folder on the server, and even regenerating the server properties and re-adding the seed then. What Daraku said is right, we would go into a world in singleplayer and spawn near a lake and mountain and then when we use that seed and generate a new wold on the server with it. When we enter that we are in the middle of a giant plains biome no lake or mountains and the seed is completely different.

Sorry about the poor description when I created this, was late and a bit confused on the form. Would need to pregen chunks in SP before copying over world folder or any new chunks would still be messed with by Sponge, if that is the problem. We are trying again with the official server pack that came out today to see if the problem persists. We were having to manually update the server from 3. Just did a fresh 3. I changed the server.

Then I ran the Install. Can we please get an answer on this. So I have been doing some testing and found out that both those seed numbers are the same but generate differently based on if you have the Client generate it without changing any of the world gen settings versus letting the server generate it. Does anyone know if the server is using different settings for the world gen than the client? We use the issue tracker exclusively for bug reports and feature requests.

However, this issue appears to be a support request. Please use our Discord for support. Skip to content. Star New issue. Jump to bottom. Copy link. Possible Solution Steps to Reproduce for bugs Context Can't use a world that I have craeted in single player on our multiplayer server. This worked fine in 3. Not using a Sponge server, just Forge running off of Debian Linux. Same thing. Loading a singleplayer world first and connecting to multiplayer will significantly reduce the chance of this happening.

Sorry, something went wrong. I'm having the same issue. My friend managed to join earlier, but now gets kicked right after all his advancements load in according to his game's logs. We experienced similar timeout issues from the start, only way for us to play any 1. Maybe it might help. Haven't noticed any issues since adding the mod in the pack. We added -Dfml. Had this issue with another user on another modpack.

It seems if the computer can't catch up in about 30 seconds they get timed out. Randompatches increases the initial login timeout to seconds, and the reply interval to This solved their issue of the player disconnecting while logging in. Aside, sevtech does take two attempts for me and regardless of single or multiplayer my machine catches up just at the timeout mark.

Reconnecting I instantly load in and render everything and this is on an ik, RAM allocated, ti hybrid. When in doubt: Increase the timeout by a little. There is no harm in it being that high, either, as far as I'm aware - that is.

Random Patches def fixed it though. I remember watching darkostos stream where he said this was being caused by latest version of scannable mod. Duplicate of Skip to content. Star



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